Features
- Interactive physics simulation of damageable and glueable rigid bodies
- Programmable building blocks for simulating digital organisms and evolution
- Built-in graph editor for designing own machines
- Simulation and rendering on GPU
- Software is open-source and available under the GNU General Public License, Version 3 (GPLv3)
System requirements
- Nvidia graphics card with compute capability version 6.0 (Pascal architecture) or higher
- 4 GB video memory recommended
- Windows 10
About the software project
alien is an artificial life simulation program based on a specialized physics and rendering engine in CUDA. It is designed to simulate digital organisms embedded in artificial ecosystems and to mimic conditions for (pre-)biotic evolution.
See the objectives of the project and how to get started.
Latest news
- [May 19, 2021]
Version 2.5.0 released: UX improvements, better rendering quality and performance, advanced editor functions and much more.
- [March 5, 2021]
A subreddit has been created as a place for discussions, new infos and features. You are welcome to join our forum!
- [March 5, 2021]
New world building features have been developed. It is now easy to construct disc-shaped structures and to colorize arbitrary selections. Check out the latest version 2.4.0!
