- Interactive physics simulation of damageable and glueable soft bodies
- Programmable building blocks for simulating digital organisms and evolution
- Built-in graph editor for designing own machines
- Simulation and rendering on GPU
- Software is open-source and available under the GNU General Public License, Version 3 (GPLv3)
- Nvidia graphics card with compute capability version 5.2 (Maxwell architecture) or higher
- 4 GB video memory recommended
About the software project
ALIEN is an artificial life simulation program based on a specialized physics and rendering engine in CUDA. It is designed to simulate digital organisms embedded in artificial ecosystems and to mimic conditions for (pre-)biotic evolution.
- [April 24, 2022]
A short introduction to ALIEN can be found in the April 2022 edition of the ALife Newsletter.
- [April 18, 2022]
ALIEN version 3.1.0 released: barriers are introduced.
- [April 10, 2022]
ALIEN version 3.0.0 together with a new documentation has been released. Both the engine and the GUI have been completely rewritten and modernized.
- [Dezember 2, 2021]
Cross-platform compilation using cmake and vcpkg is now working.