- Interactive physics simulation of damageable and glueable soft bodies and fluids
- Genetic system and neural networks for simulating digital organisms and evolution
- Built-in graph and genome editor for designing own agents and environments
- Simulation and rendering on GPU
- Spatio-temporally varying simulation parameters
- Software is open-source and available under the BSD-3-Clause License
- Nvidia graphics card with compute capability version 6.0 (Pascal architecture) or higher
- 4 GB video memory recommended
About the software project
ALIEN is an artificial life simulation program based on a specialized physics and rendering engine in CUDA. It is designed to simulate digital organisms in artificial ecosystems and to serve as a platform for evolution simulations.
- [August 31, 2023]
Version 4.0 is now available: featuring a genetic system with editor, new cell functions including neural networks, fluid solver, a wider range of statistics function, dynamic parameter zones and much more
- [June 25, 2022]
Version 3.2.0 released: simulation browser (for downloading/uploading/rating) and image to particles converter added
- [May 22, 2022]
A Discord server has been established as a place for discussions, new developments and feedback.
- [April 24, 2022]
A short introduction to ALIEN can be found in the April 2022 edition of the ALife Newsletter.