Features
- Interactive physics simulation of damageable and glueable soft bodies
- Programmable building blocks for simulating digital organisms and evolution
- Built-in graph editor for designing own machines
- Simulation and rendering on GPU
- Software is open-source and available under the GNU General Public License, Version 3 (GPLv3)
System requirements
- Nvidia graphics card with compute capability version 5.2 (Maxwell architecture) or higher
- 4 GB video memory recommended
About the software project
ALIEN is an artificial life simulation program based on a specialized physics and rendering engine in CUDA. It is designed to simulate digital organisms embedded in artificial ecosystems and to mimic conditions for (pre-)biotic evolution.
See the objectives of the project and how to get started.
Latest news
- [October 5, 2022]
Version 3.3.0 released: model extensions (food chain color matrix and cell color transition rules), shader parameter window and symbiosis examples
- [June 25, 2022]
Version 3.2.0 released: simulation browser (for downloading/uploading/rating) and image to particles converter added
- [May 22, 2022]
A Discord server has been established.
- [April 24, 2022]
A short introduction to ALIEN can be found in the April 2022 edition of the ALife Newsletter.