Main features
- Interactive physics simulation of damageable and glueable soft bodies and fluids
- Genetic system and neural networks for simulating digital organisms and evolution
- Built-in graph and genome editor for designing own agents and environments
- Simulation and rendering on GPU
- Spatio-temporally varying simulation parameters
- Software is open-source and available under the BSD-3-Clause license
System requirements
- Nvidia graphics card with compute capability version 6.0 (Pascal architecture) or higher
- 4 GB video memory recommended
About the software project
ALIEN is an artificial life simulation program based on a specialized physics and rendering engine in CUDA. It is designed to simulate digital organisms in artificial ecosystems and to serve as a platform for evolution simulations.
See the objectives of the project and how to get started.
Latest news
- [July 25, 2024]
The alien-project video 'Emerging Ecosystems' has been selected as the winner of the Virtual Creatures Competition 2024.
- [August 31, 2023]
Version 4.0 is now available: featuring a genetic system with editor, new cell functions including neural networks, fluid solver, a wider range of statistics function, dynamic parameter zones and much more
- [May 8, 2023]
Beta of version 4.0 available: genome model and editor, neural networks, fluid solver, better statistics function and much more